WARDOGS Field Manual
Mechanics, systems and numbers, written plainly and linked straight to the database and calculators that prove them.
The Control Zone
The match itself. Scoring by presence, the double-value Hot Zone, drill towers and their codes, and where you spawn back in.
Classes & Progression
Six XP tracks you never pick, the WARDOG level that sums them, and why the armory is open to you far earlier than people think.
Armor, Ammo & Time to Kill
Twelve hit zones, why two rifles in the same caliber hit differently, Standard against Flesh against Piercing, and what armor really does.
Cash & The Economy
One wallet that carries between matches. What the zone pays, what a Hot Zone kill is really worth, and the refund most players never collect.
Parachutes
Deploying and cutting a canopy mid-air, and whether the Sport parachute earns the thousand dollars and nine kilos it asks for.
Something missing that you want covered? Tell us in the Discord and it moves up the list.