WARDOGS.ZONE
Career

Progression

Six roles earn XP separately, and the Black Market unlocks sit on three trees. Every skill and every node below is the game's own.

Unlock trees

143 nodes across 3 trees

Each tree is laid out left to right, so a node's step is how far along it sits. That is the tree's shape, not a price list: what an unlock costs is decided by the game's servers, so nobody can read it out of the files.

Roles

131 skills across 6 roles
Infantry29 skills · 17 items earn it

Rifle work. Movement, handling and the weapons you carry on foot.

  • ADS movement speed improvement (Assault Archetype)

    Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'assault' archetype.

  • ADS movement speed improvement (SMG Archetype)

    Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'SMG' archetypes.

  • Crouch/prone movement speed improvements

    Increases the base speed a player moves when they are in crouch & prone.

  • Fast-descend down ladders

    Unlocks the ability to quickly descend ladders by sliding down them.

  • Faster Tac-sprint stamina regen whilst crouched/proned

    Tac-sprint stamina recovery is faster when player is crouched or proned.

  • Faster vault speed

    Reduces the time it takes to perform vaults at all heights.

  • Horizontal recoil reduction (Assault Archetype)

    Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'assault' archetype.

  • Horizontal recoil reduction (SMG Archetype)

    Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'SMG' archetypes.

  • Increased grenade throw strength

    Increase throw strength when throwing grenades, allowing for a higher potential maximum distance.

  • Melee damage increase

    Increase the damage dealt by the player's melee attacks. This includes fists, melee weapons and weapon 'bashing'.

  • Melee speed improvement

    Reduce the time it takes for players to complete a melee attack. This includes fists, melee weapons and weapon 'bashing'.

  • Ready-to-fire speed improvement (Assault Archetype)

    Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'assault' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).

  • Ready-to-fire speed improvement (SMG Archetype)

    Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'SMG' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).

  • Reduced effect of received damage on focus-reduction

    Reduces the effect that receiving damage has on your focus-time.

  • Reduced shooting penalty on focus-time (Assault & SMG Archetypes)

    Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapons in both Assault & SMG archetypes.

  • Reduced suppresion effect

    Reduces the severity of the suppresion effect experienced when under fire / near an explosion.

  • Reduced weight-related movement penalty

    Reduces the amount that movement is negatively affected by inventory weight.

  • Reload Speed Improvement (Assault Archetype)

    Reduces the time it takes to reload. Specifically with weapons within the 'assault' archetype.

  • Reload Speed Improvement (SMG Archetype)

    Reduces the time it takes to reload. Specifically with weapons within the 'SMG' archetypes.

  • Sprint-breach through doors

    Unlocks the ability to bash through doors by sprinting into them.

  • Tac-sprint duration

    Increased duration of tac-sprint before it runs out.

  • Tac-sprint recovery time improvement

    Reduces the time it takes to recover tac-sprint stamina.

  • Tac-swim duration

    Increased duration of tac-swimming before it runs out.

  • Time-to-ADS speed improvement (Assault Archetype)

    Reduces the time it takes to enter ADS, specifically with weapons within the 'assault' archetype.

  • Time-to-ADS speed improvement (SMG Archetype)

    Reduces the time it takes to enter ADS, specifically with weapons within the 'SMG' archetypes.

  • Unarmed sprint speed improvement

    Increases the speed a player sprints when they have their fists out.

  • Vertical recoil reduction (Assault Archetype)

    Reduces the amount of vertical recoil a player experiences when firing weapons under the 'assault' archetype.

  • Vertical recoil reduction (SMG Archetype)

    Reduces the amount of vertical recoil a player experiences when firing weapons under the 'SMG' archetypes.

  • Weapon-switch speed improvement (Assault & SMG Archetypes)

    Reduces the amount of time it takes to switch TO any weapon in the assault & SMG archetypes.

Recon28 skills · 13 items earn it

Optics, spotting and staying unseen while you do it.

  • ADS movement speed improvement (Marksman Archetype)

    Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'marksman' archetypes.

  • ADS movement speed improvement (Sniper Rifle Archetype)

    Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'sniper rifle' archetype.

  • Bolt action rechambering speed improvement

    Reduces the time it takes to rechamber a bullet when using bolt action rifles.

  • Focus-time steady aim speed improvement

    Reduces the time it takes for the 'steady aim' effect to complete when you hold your breath with a weapon.

  • Hear nearby squad chat

    Unlocks the ability to eavesdrop nearby enemy squad chats.

  • Horizontal recoil reduction (Marksman Archetype)

    Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'marksman' archetypes.

  • Horizontal recoil reduction (Sniper Rifle Archetype)

    Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'sniper rifle' archetype.

  • Increased 'enemy spotted' duration

    Increases the duration that enemies remain spotted when you have personally spotted them.

  • Increased focus-time duration

    Increases the amount of time you are able to "hold breath" with a weapon before it runs out.

  • Increased melee damage from behind

    Increases the amount of damage you do with melee attacks, specifically when you hit an enemy from behind. This includes fists, melee weapons and weapon 'bashing'.

  • Increased time to be spotted

    Increases the time it takes for you to be successfully spotted by an enemy player.

  • Infrared visibility reduction

    Reduces how visible you are on enemies infrared sights when people are looking at you. (not completely invisible, just heavily reduced to make it harder to see you) This is a one time unlock, not different percentages.

  • Lockpicking

    Unlock the ability to 'lockpick' enemy locked vehicles, buildables and fortifications.

  • Magnification speed improvement

    Reduces the time it takes to 'zoom in' on scopes that have magnification.

  • Quieter interactions

    Unlocks the ability to perform all interactions that make noise quieter.

  • Ready-to-fire speed improvement (Marksman Archetype)

    Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'marksman' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).

  • Ready-to-fire speed improvement (Sniper Rifle Archetype)

    Reduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'sniper rifle' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).

  • Reduced shooting penalty on focus-time (Sniper Rifle & Marksman Archetypes)

    Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapon in both Sniper rifle and Marksman archetypes.

  • Reload speed improvement (Marksman Archetype)

    Reduces the time it takes to reload. Specifically with weapons within the 'marksman' archetypes.

  • Reload speed improvement (Sniper Rifle Archetype)

    Reduces the time it takes to reload. Specifically with weapons within the 'sniper rifle' archetype.

  • Sniper Rifle kill replenishes focus

    Downing an enemy player with any weapon in the 'sniper rifle' platform with replenish your focus. (one time unlock)

  • Spot enemy buildables & deployables

    Unlock the ability to spot enemy buildables, fortifications and deployables.

  • Time-to-ADS speed improvement (Marksman Archetype)

    Reduces the time it takes to enter ADS, specifically with weapons within the 'marksman' archetypes.

  • Time-to-ADS speed improvement (Sniper Rifle Archetype)

    Reduces the time it takes to enter ADS, specifically with weapons within the 'sniper rifle' archetype.

  • Vertical recoil reduction (Marksman Archetype)

    Reduces the amount of vertical recoil a player experiences when firing weapons within the 'marksman' archetypes.

  • Vertical recoil reduction (Sniper Rifle Archetype)

    Reduces the amount of vertical recoil a player experiences when firing weapons within the 'sniper rifle' archetype.

  • Weapon-switch speed improvement (Sidearms Archetype).

    Reduces the amount of time it takes to switch TO any weapons within the sidearm archetype.

  • Weapon-switch speed improvement (Sniper Rifle & Marksman Archetypes)

    Reduces the amount of time it takes to switch TO any weapons within the Sniper Rifle & Marksman archetypes.

Support27 skills · 35 items earn it

Building, resupply and everything that keeps a position standing.

  • ADS movement speed improvement (LMG Archetype)

    Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'LMG' archetype.

  • ADS movement speed improvement (Shotgun Archetype)

    Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'shotgun' archetype.

  • Build anything with medium hammers

    Unlocks the ability to build things with the medium hammer that you would normally need the heavy hammer to build.

  • Build anything with small hammers

    Unlocks the ability to build things with the small hammer that you would normally need the medium or heavy hammer to build.

  • Combining mags' speed improvement

    Reduces the amount of time it takes to combine mags in your inventory.

  • Equipment deployment speed improvement

    Reduces the amount of time it takes to deploy deployable equipment.

  • Explosives do less damage to teammates

    Reduces the amount of damage that your explosives do to teammates. This includes explosives from launchers, grenades & deployables.

  • Horizontal recoil reduction (LMG Archetype)

    Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'LMG' archetype.

  • Horizontal recoil reduction (Shotgun Archetype)

    Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'shotgun' archetype.

  • Increased buildables durability

    Increases the amount of damage it takes to destroy buildables that YOU have built.

  • Increased detonator range

    Unlocks Increased effective range of the C4's detonator. (Can detonate C4s from further away). This is a one time unlock.

  • Increased repair tool durability

    Increases the amount of durability your repair tools have when you are using them. This should affect all repair tools.

  • Less resource use per hit

    Reduces the amount of resources that are used per hit of building.

  • Ready-to-fire speed improvement (LMG Archetype)

    Reduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'LMG' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).

  • Ready-to-fire speed improvement (Shotgun Archetype)

    Reduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'shotgun' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).

  • Reduced shooting penalty on focus-time (LMG & Shotgun Archetypes)

    Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapons in both LMG and shotgun archetypes.

  • Refueling speed improvement

    Reduces the time it takes to refuel vehicles.

  • Reload speed improvement ('LMG' Archetype)

    Reduces the amount of time it takes to reload weapons within the 'LMG' archetype.

  • Reload speed improvement (Launchers Archetype)

    Reduces the amount of time it takes to reload weapons within the 'launcher' archetype.

  • Reload speed improvement (Shotgun Archetype)

    Reduces the time it takes to reload. Specifically with weapons within the 'shotgun' archetype.

  • Repair speed improvement

    Reduces the time it takes to repair damaged vehicles.

  • Throw back grenades

    Unlocks the ability to pick up and throw back enemy grenades that have been thrown at you and have landed on the floor.

  • Time-to-ADS speed improvement (LMG Archetype)

    Reduces the time it takes to enter ADS, specifically with weapons within the 'LMG' archetype.

  • Time-to-ADS speed improvement (Shotgun Archetype)

    Reduces the time it takes to enter ADS, specifically with weapons within the 'shotgun' archetype.

  • Vertical recoil reduction (LMG Archetype)

    Reduces the amount of vertical recoil a player experiences when firing weapons within the 'LMG' archetype.

  • Vertical recoil reduction (Shotgun Archetype)

    Reduces the amount of vertical recoil a player experiences when firing weapons within the 'shotgun' archetype.

  • Weapon-switch speed improvement (LMG & Shotgun Archetypes)

    Reduces the amount of time it takes to switch TO any weapons within the LMG and shotgun archetypes.

Medic23 skills · 13 items earn it

Revives, healing and how fast you get someone back on their feet.

  • Base revive speed improvement

    Reduces the time it takes to 'base-revive' a teammate. (no equipment, just bare hands).

  • Buff application speed improvement

    Reduces the amount of time it takes to apply buffs to self AND teammates.

  • Defib charge speed improvement

    Reduces the amount of time it takes to charge up your defib.

  • Drag speed improvement

    Increases the speed that you can move when you are dragging another player.

  • Faster healing whilst suppressed

    Reduces the amount of time it takes to heal a teammate whilst you are experiencing the suppressed effect from enemy fire.

  • Increased bleedout timer

    Increases the amount of time you have before you bleed out when you are in a downed state.

  • Increased charges per battery

    Increases the amount of charges per battery when you are using a defib. (One time unlock).

  • Increased health after base reviving someone

    Increases the amount of health a teammate revives with after you have revived them using the base-revive (no equipment, just bare hands).

  • Increased self buff duration

    Increases the amount of time a buff is active after you have self-buffed.

  • Increased sprint speed after reviving teammates

    After you have revived a teammate, YOU will receive a temporary increase in your sprint speed.

  • Increased teammate buff duration

    Increases the amount of time a buff is active on a teammate you have buffed.

  • Item-switch speed improvement (Medical Archetype)

    Reduces the amount of time it takes to switch TO any items / equipment within the 'medical' archetype.

  • Medic bag (additional slots for medical items)

    Unlocks the ability to purchase a medic bag, which provides additional slots specifically for medical items.

  • Medkits have more uses

    Increases the amount of 'uses' a medkit has before it is depleted (only when you are using it).

  • Medkits have more uses

    Increases the amount of 'uses' a medkit has before it is depleted (only when you are using it).

  • Reduced fall damage

    Reduces the amount of fall damage you take.

  • Reduced flash/stun effect duration

    Reduces the duration of the effects received from flash & stun grenades.

  • Reduced suppression effect

    Reduces the severity of the suppression effect experienced when enemies are firing at you.

  • Reduced weight-penalty for medical items

    Reduces the amount of weight-penalty that is given from carrying medical items specifically.

  • Self-healing speed improvement

    Reduces the amount of time it takes to heal yourself with all medical items.

  • Take less damage whilst reviving teammate

    Reduces the amount of incoming damage whilst you are reviving a teammate.

  • Teammate healing speed improvement

    Reduces the amount of time it takes to heal teammates with all medical items.

  • Teammates faster after you've revived them

    After you have revived a teammate, THEY will receive a temporary increase in their sprint speed.

Driver12 skills · 16 items earn it

Ground vehicles, from fuel burn to the guns bolted on top.

  • Can autorepair at petrol stations (Ground Vehicles)

    Unlocks the ability to auto repair ground vehicles at a petrol station.

  • Engine turn on speed improvement

    Reduces the time it takes to turn the engine on in ground vehicles.

  • Fuel usage rate reduction (Ground Vehicles)

    Reduces the usage of fuel when driving ground vehicles, providing a longer fuel time.

  • Horizontal recoil reduction (Mounted MG - Ground Vehicles)

    Reduces horizontal recoil experienced when firing a mounted MG on a ground vehicle.

  • Impact damage reduction (Ground Vehicles)

    Reduces the amount of damage your ground vehicle receives from impacting with objects & landscape in the world (when you are driver).

  • Increased supply crate durability (Ground Vehicles)

    Increases the amount of damage a supply crate can take before it is destroyed (when the supply crate is dropped by you as a driver)

  • Petrol station refueling speed improvement (Ground Vehicles)

    Reduces the amount of time it takes to refuel a ground vehicle at a petrol station.

  • Reload speed improvement (Mounted MG - Ground Vehicles)

    Reduces the amount of time it takes to reload the mounted MG's on ground vehicles.

  • Spawnzone refueling speed improvement (Ground Vehicles)

    Reduces the amount of time it takes to refuel a ground vehicle in the spawnzone.

  • Spawnzone Repairing speed improvement (Ground Vehicles)

    Reduces the amount of time it takes to repair a ground vehicle in the spawnzone.

  • Time-to-ADS speed improvement (Mounted MG - Ground Vehicles)

    Reduces the amount of time it takes to enter ADS whilst using any mounted MG's on ground vehicles.

  • Vertical recoil reduction (Mounted MG - Ground Vehicles)

    Reduces vertical recoil experienced when firing a mounted MG on a ground vehicle.

Pilot12 skills · 6 items earn it

Rotary wing. Handling, survivability and what you can carry.

  • Can autorepair at petrol stations (Air Vehicles)

    Unlocks the ability to auto repair air vehicles at a petrol station.

  • Engine turn on speed improvement (Air Vehicles)

    Reduces the time it takes to turn the engine on in air vehicles.

  • Fuel usage rate reduction (Air Vehicles)

    Reduces the usage of fuel when piloting air vehicles, providing a longer fuel time.

  • Horizontal recoil reduction (Mounted MG - Air Vehicles)

    Reduces horizontal recoil experienced when firing a mounted MG on an air vehicle.

  • Impact damage reduction (Air Vehicles)

    Reduces the amount of damage your air vehicle receives from impacting with objects & landscape in the world (when you are driver).

  • Increased supply crate durability (Air Vehicles)

    Increases the amount of damage a supply crate can take before it is destroyed (when the supply crate is dropped by you as a pilot)

  • Petrol station refueling speed improvement (Air Vehicles)

    Reduces the amount of time it takes to refuel an air vehicle at a petrol station.

  • Reload speed improvement (Mounted MG - Air Vehicles)

    Reduces the amount of time it takes to reload the mounted MG's on air vehicles.

  • Spawnzone refueling speed improvement (Air Vehicles)

    Reduces the amount of time it takes to refuel an air vehicle in the spawnzone.

  • Spawnzone Repairing speed improvement (Air Vehicles)

    Reduces the amount of time it takes to repair an air vehicle in the spawnzone.

  • Time-to-ADS speed improvement (Mounted MG - Air Vehicles)

    Reduces the amount of time it takes to enter ADS whilst using any mounted MG's on air vehicles.

  • Vertical recoil reduction (Mounted MG - Air Vehicles)

    Reduces vertical recoil experienced when firing a mounted MG on an air vehicle.