Visits are counted anonymously, without cookies. Your loadouts stay in this browser. Signing in sets one cookie so the hub knows you. A few pages carry ads from Google, which sets cookies of its own. In the EU and UK you are asked before it does. The full rundown.
Zestafona runs 16.4 km on a side and holds 56 named zones. The board splits them into layers, so you can look at the towers on their own, or the settlements, or the industrial sites, without the rest of the map shouting over them.
Search a zone by name to jump straight to it. Turn the spawns on to see where each faction enters, and pick a Control Zone placement so the board shows the drills that match is fought over.
A Zestafona match rolls Default, Water Treatment or Houses. Each placement covers its own drill towers, and only the towers inside the circle are contested.
Pick a placement on the board and the drills it leaves out fade, so the map shows the match you are actually about to play.
Turn the road layer on and the whole network is there, asphalt in gold and the dirt lanes through the villages in orange. The route tool goes further: pick a vehicle, click where you start and where you are going, and the board finds the fastest way for it, on the roads where they win and across the fields where they do not, with the time, the distance, the climb and the fuel.
Put passengers in the back and it prices the drop, too: what the driver earns delivering them into the Control Zone or the Hot Zone, straight from the game's own reward tables.
The artillery calculator runs on this same board. Set your gun on it, stack targets, and read azimuth and range off the terrain you are actually shooting over.
16.4 km on a side, holding 56 named zones across towers, settlements, industrial sites and terrain landmarks.
3 towers are in play. They are the points the match is decided on, and the board can show them on their own with the other layers turned off.
Zestafona holds 3 Control Zone placements: Default, Water Treatment, Houses. The match rolls one, and only the drill towers inside that circle are contested.
Turn the spawn layer on and each faction's base appears with its vendors and terminals, so what you see is where anyone can come from.
Pick a vehicle in the route planner and click the two ends. A Humvee holds 113 km/h on asphalt and far less across a field, so the answer depends on the roads between the points. The planner finds the fastest way and reads the time off it.
Yes, this one. Pan and zoom at full resolution, search any zone by name, and toggle the layers you care about. It is free and needs no account.