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Firstoff: yes, the recon towers are not rotated correctly, you should obviously have the ladder inside the base. The idea behind this base is that it easy to defend when fully built while also protecting the builders while they are building it. It shouldn't serve as a 1:1 of what you should build, it's meant to serve as kind of a template - one you're done building the walls and the fortified entrance, you can go ahead and build anything you want inside them. You start by building the outter layer, which is made of hescos to make its construction and repair fast and cheap. This layer first serves as basic cover for the builders while they work on the inner layer. Later, the outter layer is not meant to hold against a real determined assault, it serves as a barricade so that the enemies have to funnel through the opening(s) they make. The inner layer is where the enemy runs into issues. They cannot jump over it with vehicles because the first layer and hedgehogs deny entry, destroying it with C4 is time consuming, meaning the people in the recon towers have time to shoot at them, and destroying it with mortars is not feasible either since the builders can repair the damaged walls in relative safety. I suggest raising the inner scout towers by one hesco block to give them a better line of sight. The base may be entered by doors or gates, I suggest building doors since they are cheaper and faster to repair, and also because a gate would allow enemy vehicles to drive in and be used as ramps to allow jumping on top of the bunkers, which would allow them to bypass your defenses completely. The doors are surrounded by bunkers sitting atop one layer of hescos in order to provide the defenders with a superior angle while also not allowing the enemy to jump in once a sandbag is destroyed. I highly suggest destroying the bunker's sandbags and building them yourself to give you a better angle, building a wooden step also helps. Make sure to get inside the bunkers and destroy the sandbags blocking the entry from one bunker to another. Not all of the bunkers have to be built atop a 4x4 of hescos, you can build the outter bunkers on those things and then have the rest of the bunkers just snap into each other, I don't know how to do that on this site though. Obviously, the fob needs to have enough room for AA (CWIS, SAM in a tower), drills, mortars, and roofs, this build has plenty as you can clearly see. The roofs of the bunkers guarding the entrance should be tall so that enemy cannot jump on top of the bunkers and then into the inner layer. To enter the outter layer, you may turn one of the towers into an entry with doors, but that makes the inner layer significantly weaker. Instead, I suggest building steps that allow you to jump over the inner layer walls into the outter layer, and then over the outter layer walls outside of the fob so that you can then re-enter via the doors. Once this thing comes under mortar/artillery fire make sure to run between the towers and repair them from the inside while also rebuilding the sandbags they destroy. There are many changes you can make to this design concerning the locations of the drills, AA, and what-ever, that is not the point, the core concept of this design is a fob you can not only defend but actually finish building. I have tried this in-game and it worked, I only had one guy helping me build it with a medium hammer.
Visto desde arriba, diez metros cada cuadro. Señala una pieza para ver su nombre, o pulsa una línea del manifiesto para encontrar todas las de su tipo. El dorado es el FOB, el rojo las defensas fijas, el verde el equipo de apoyo, el azul los vehículos.
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