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28 vehicles: 11 wheeled, 6 tracked, 6 rotary-wing and 5 stationary emplacements. Each one lists top speed, fuel, seats, hull sections, how it answers small arms and armor-piercing fire, and what it costs.
Trunk slots and the logistics bed are on the entry too, which is what decides whether a run is worth making. The quickest thing on the list is the Z20 Lakota at 445 km/h.
Most vehicles carry two inventories. The trunk takes loose gear, one item a slot whatever its size, six slots on a Ural and twenty on a Lakota. The trucks and the transport helicopters add a logistics bed, a set of slots that crates and pallets pack into by their footprint, so a Ural takes two pallets where a Humvee takes one crate. The cargo planner lays a manifest out for you, with the cost of the load and whether it actually fits before you drive anywhere.
Fuel is the other constraint on a long run. A vehicle that empties halfway across the map is a vehicle you walk home from.
Hull sections take damage separately, so where a round lands changes what breaks. Entries list how the vehicle answers small arms against armor-piercing fire, which is the difference between driving through a firefight and stopping in one.
28 in total: 11 wheeled, 6 tracked, 6 rotary-wing aircraft and 5 stationary emplacements such as mortars and anti-air.
The Z20 Lakota tops the list at 445 km/h. Top speed is listed on every vehicle entry, so you can sort the field before you buy.
Prices are on each entry. Transports sit at the cheap end and armor and aircraft at the top, and the cargo planner works out whether a hauling run earns back what the vehicle cost you.
Every vehicle with a trunk lists its slots, and one item takes one slot whatever its size. The vehicles with a logistics bed list the bed's slots and their size, which is what decides whether a crate or a pallet fits. Build the load in the cargo planner and it tells you whether the manifest fits and what it is worth.