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Search the armory, add as many entries as you want, and the board lines their numbers up column by column.
Every entry in the armory can stand next to another: rifles against rifles, a vest against the next tier up, two trucks fighting over your garage money. The board pulls the same numbers the database entries carry, plus computed chest damage, shots to kill and time to kill for weapons, so a comparison here always agrees with the damage calculator.
A dot means the entry has no value for that row. Gold marks the better number only where better has a defensible direction: more damage, less recoil, a lower price.
Chest damage and time to kill here use each weapon's base round against a bare target and against the top armor tier. The round you actually load moves those numbers, sometimes by more than the gun does, so take a close call into the damage calculator and try the ammo you can afford.
Handling values come from the gunsmith's own attribute block. Attachments shift them per part, so two parts line up one handling number a row, with the recoil, spread and aim time each part changes marked where one of them does it better. Armor lines up the zones each piece covers, and the piece covering more of the body reads gold.
Yes. Pick any two or three entries and the board lines up damage, time to kill, rate of fire, handling, weight and price, with the better value marked where a direction is clear.
Line them up and read it: the two trade rate of fire, recoil and price, and the winner shifts with the armor in front of you. The suggested pair loads both in one click.
Yes. The address bar carries the picks, so copying the URL sends the same board to anyone.