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176 attachments feed the gunsmith: optics, muzzle devices, foregrips, magazines, stocks and the component parts that build them. 87 of them move a stat you can read on the weapon page as you fit them.
Fit one in the loadout planner and the weapon readout updates, so you see recoil, handling and weight change instead of guessing.
Optics are the one upgrade that changes how a gun feels at every range, and the right magnification is the one that matches where you fight. A high-power scope on a close-quarters SMG slows you down for nothing.
Muzzles and grips trade in small percentages. They add up on a weapon you fire in long bursts and barely register on one you fire in pairs. Weight is the hidden cost, since every part you bolt on comes out of the load you can carry.
176, covering optics, muzzle devices, foregrips, magazines, stocks and the component parts used in the gunsmith.
Start with the optic that matches your engagement range, then a muzzle or grip if you fire long bursts. Recoil parts pay off most on high rate-of-fire weapons and least on marksman rifles, where a single well-placed shot does the work.
Open the weapon and its compatible attachments are listed on the entry. The loadout planner only offers parts the weapon actually takes, so a build you make there is a build you can make in game.
Yes. Attachments that move a stat show the change on the weapon readout as you fit them, so you can compare two setups on the same gun before you buy either.