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start with a ural with 4 full large supply crates, that plus the fob supplies should give you 8.2k supplies and you can worry about barbed wire, hedgehogs and ural unloading space later, build the 8 indirect fire shelters as inside space that doubles as having roof walkways, fill all but one outside wall gaps with hesco blocks and the remaining one closest to the fob will be the door. then surround the base in Bremer walls to cover anyone walking or crawling on the roof walk space, the corners allow fire to any enemy on the side of the base while providing cover for healing. check out the build in the "ON FOOT" mode before you know if its for you. due to requiring walls set up outside the shelters you would be unable to set up the walls from the safety of partial cover, this is a nearly impossible base to set up in contested territory without your builder outside being killed, after its set up though? you just have to pray you didnt build it with only higher ground around it and try and make sure the nearest tower is always captured no gate (in part because of one block symmetry and because they are so weak and it leads into a kill chamber anyways) flat ground base note, when within the shelters you can remove some or all of the pillars on the sides so its one long walkway instead of having a lot of spaces an enemy player could take cover behind made by HitboTC on youtube with modifications done by me doesnt have spawn vehicle parking, either park it somewhere it wont get spotted/ drive it around and use the endless smoke walls it has and its wrench&fuel in its inventory to help your team or watch Hitbo's first video on this base to see the modifications for spawn vehicle parking.
Von oben gesehen, zehn Meter je Quadrat. Zeige auf ein Teil, um seinen Namen zu sehen, oder drücke eine Zeile im Manifest, um alle davon zu finden. Gold ist die FOB, Rot die stationären Verteidigungen, Grün die Unterstützungsausrüstung, Blau die Fahrzeuge.
Noch nichts gesagt. Sag ihnen, was du ändern würdest.
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