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An airlock design which forces players to close the door before permitting entry. Entry is no longer possible if door is destroyed. To operate the Airlock, players must fully pass through the door into the dead end, then close the door behind them. Doing so reveals the foot of the Bremmer wall, which may then be used to jump on top of the door, and vault into the base.
Seen from above, ten metres a square. Point at a piece to name it, or press a line in the manifest to find every one of them. Gold is the FOB, red the stationary defences, green the support kit, blue the vehicles.
Nothing said yet. Tell them what you would change.
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