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2 drills for constant HZ pull. All sides have towers or bunkers, INF cant hide. blocked INF with barbed wire in bushes. Vehicle gate just for short storage. Fake vehicle gate. Gate only on back. Segmented front from back, in case of break in. In drill tower AA and window blocks for better sniping. Sandbacks on rails on stairs for cover. ground stinger on bunker. always use Bremmer walls for height, barbed wire and strength. Some artillery shelter close to mortars and spawn. Drills and Fob closed off with bremmer walls agains artillery fire. Spawn vehicle shelter. Bunkers are closed off, so nobody con shhot in through them. Fob is long hallway of dors and barbed wire. nobody can sneak in or hide. Mortars with HESCO to safe from artillery. One stingray. Loudspeaker for fun; with extra cover.
Seen from above, ten metres a square. Point at a piece to name it, or press a line in the manifest to find every one of them. Gold is the FOB, red the stationary defences, green the support kit, blue the vehicles.
Nothing said yet. Tell them what you would change.
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