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I have run this build multiple times and was asked to put the layout on here after one of the games. so here it is, what it would look like in end game. Warning: Not a solo build. Best with a squad of at least 6 in communication. 20 truckloads of build supplies needed for the full build. This can be reduced by shrinking the footprint / forgoing weapons and look downs depending on the situation. With the CWIS on the 4 corners they provide intersecting fields of fire and with the proper location selected ground vehicles and infantry are in the cone of fire. The corners are built to give elevated firing position that can look down along the walls. The razor wire and tank barriers are to deny any dead space against the walls specifically the corners. This is best located in a relatively flat area in the nearest edge of the CZ closest to HQ. This is to reduce in range mortar strikes. Mortar bunkers are on the front edge to maximize outgoing ranging. Drone and drills on the back side to again mitigate mortars. APC SV garage is next to FOB inside the interior wall. SAM site placement where needed / most efficient with line of site / tree lines etc. Try not to build to much that would get in the way of the CWIS line of site. IE keep things lower then where they can aim. There will do the heavy lifting defending the base. This does not use any exploits. bugs, or build order shenanigans.
Seen from above, ten metres a square. Point at a piece to name it, or press a line in the manifest to find every one of them. Gold is the FOB, red the stationary defences, green the support kit, blue the vehicles.
Nothing said yet. Tell them what you would change.
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