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Place this fob behind your main base to have anti air coverage and a place for vehicles to repair if they need to fall back. Could also work in an agressive position but would require better alignment of the bremers to secure the walls for jump ins with trucks. You can also build a CWIS instead of mortar/stingray if you want. See stage 5. If guard tower and indirect are raised half a block, the guard tower floor will be raised above the bremers, allowing for a very secure mg position inside the guard tower. Whats great about this fob, is that it reserves enough area for a drill to be built in the backyard if your team would need to pull the hotzone. I dont recommend any doors due to the low amount of c4 needed to blast through, making it easily raidable, but I have shown one in stage 1 and 2 for easy access in the early phase.
Seen from above, ten metres a square. Point at a piece to name it, or press a line in the manifest to find every one of them. Gold is the FOB, red the stationary defences, green the support kit, blue the vehicles. Stage 5 of 5, the finished base.
123 pieces for 9067 supplies at this stage.
Nothing said yet. Tell them what you would change.
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