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Why defend your walls when your walls can defend themselves? Introducing the hypothesis for "Operation Minotaur". Four different quadrants representing four different ways to utterly infuriate and cause despair in your enemies who attempt to raid your fob. At the top left we have the "IDF Funhouse", where a field of IDFs with various passageways blocked off or doored will cause enemies to waste years wandering through them. At the top right we have the "Death Spiral", an endless spiral that takes eons to fully navigate At the bottom left we have the "AP Pillar Maze", where a field of hescos can hide endless barbed wire and AP mines At the bottom right we have the "Bremer Maze", a classic maze that leads to a large barbed wire killbox at the end. The goal is not to defend the maze, the goal is to hold just the little keep at the center. Could be done with no more than 6 people. Built right, the fob can defend itself.
Seen from above, ten metres a square. Point at a piece to name it, or press a line in the manifest to find every one of them. Gold is the FOB, red the stationary defences, green the support kit, blue the vehicles.
Nothing said yet. Tell them what you would change.
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