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1-way defended door anti-hop-up

ABX12w agobuilt on 2w ago0 up · 0 saved

1-way defended door anti-hop-up. Mines/Claymore can be placed if needed. Sandbag placed to fill area under it and leave it only 1-2 hammer hits so it gives defenders/player shooting at door campers the aim advantage. Crawl zones are just an attempt to need no climb animation on blocks/stairs out of door (pending testing/new tech, it would be better doing something else)

561
Supplies
44
Pieces
109k
Structure
HP standing
1
FOBs
60 m of build area each
Plan
Forward Operating BaseHesco Block (Large)Bremer WallBremer WallBremer WallBremer WallBremer WallBremer WallSandbag WallBarbed WireBarbed WireBarbed WireBarbed WireDoorHedgehogHedgehogHedgehogHedgehogHedgehogBarbed WireBarbed WireBarbed WireBarbed WireBarbed WireBarbed WireRecon TentRecon TentHesco Block (Small)Hesco Block (Small)Hesco Block (Small)Hesco Block (Small)Hesco Block (Large)Hesco Block (Large)Hesco Block (Large)Hesco Block (Large)Hesco Block (Large)Hesco Block (Large)HedgehogBarbed WireBarbed WireBarbed WireBarbed WireBarbed WireBarbed Wire

Seen from above, ten metres a square. Point at a piece to name it, or press a line in the manifest to find every one of them. Gold is the FOB, red the stationary defences, green the support kit, blue the vehicles.

Manifest

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