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Standard, armor piercing or flesh: which round to buy

Ammo is the cheapest decision on your kit and the one that swings a fight hardest. We got it wrong for weeks, so here is what each round actually does.

Filed20 Aug 2026
Updated26 Aug 2026
Read9 min
ByWardogs Zone
AmmoArmorEconomyMeta

Three rounds, three completely different guns

Every cartridge in WARDOGS comes in standard, armor piercing and flesh. Swapping between them reshapes your gun harder than any attachment will, and it costs less than a foregrip.

We spent most of the alpha buying whatever was cheapest and wondering why some fights felt unwinnable. Here is what each round actually does, using the AK74 because it is the rifle most people are holding.

RoundBareLevel 1Level 2Level 3Level 4
Standard467911
Armor Piercing56788
Flesh2131841285
AK74 chest shots to kill. Every number here is what our damage calculator returns.

Read that table twice. Flesh rounds are the best and the worst round in the game depending on one variable you do not control.

Standard: the round you default to

Standard costs $15 for 80 rounds of 5.45. It kills a bare chest in four and a Level 4 chest in eleven, which is a polite way of saying it stops working against heavy armor.

That is fine for most of a match. Early lobbies are full of people in nothing or in a $400 Level 1 vest, and against those two the difference between standard and armor piercing is one shot in your favour.

Buy standard when you are poor and the enemy probably is too.

Armor piercing: the round that holds up

Armor piercing costs $40 for 80. It gives up damage against flesh, so a bare chest goes from four shots to five.

Then look at what happens as armor climbs. Six shots at Level 1, seven at Level 2, eight at Level 3 and eight again at Level 4. Standard walks from six to eleven across the same span. A Level 4 vest is the most expensive piece of protection in the game at $4,000, and against armor piercing it buys three extra shots where against standard it buys five.

What that means in a fight
Against Level 3 armor, standard needs nine chest shots and armor piercing needs eight. That is 0.74 seconds versus 0.65 with an AK74. Against Level 4 it becomes 0.92 against 0.65, and that gap is the whole fight.

If you are only going to make one ammo decision per match, make it this one. You give up a shot against soft targets and you stop ever being the player whose gun does not work.

Flesh: the best round in the game, conditionally

Flesh rounds cost $25 for 80 and double your damage against anything unarmored. Two shots to a bare chest with an AK74. One shot to a bare head.

Then a vest appears and it collapses. Thirteen shots to the chest at Level 1. Eighteen at Level 2. Forty-one at Level 3, by which point you are making noise rather than damage. Plate is the one thing a flesh round is built to lose to, and the heavier the plate the less of the round comes out the other side.

So flesh is a read on the lobby. Early in a match, when nobody has bought plates yet, it is the strongest ammunition available. An hour in, when everyone is in Level 3, it is the worst thing you can load.

The pelvis loophole

Here is the part that makes flesh rounds worth carrying even in an armored lobby.

Every vest below Level 4 covers the torso and nothing else. The pelvis sits just underneath and takes full damage from whatever you are firing, regardless of what they paid for their chest.

RoundBareLevel 1Level 2Level 3Level 4
Standard555513
Armor Piercing66669
Flesh3333317
AK74 pelvis shots to kill. Below Level 4 the armor tier changes nothing.

Three shots. Through a Level 3 vest that cost them $2,000, because you aimed eight inches lower. That is the single highest-value habit in the game and it is free.

Level 4 closes it. That vest covers the pelvis and the upper arms as well as the torso, which is most of what you can hit, and it is the real reason it costs $4,000.

What we actually buy

  • First ten minutes: flesh rounds. Nobody has armor yet and two-shot kills win the opening fights that decide who has money.
  • Mid match: armor piercing. Plates are out, your damage holds where everyone else loses two thirds of theirs, and you can still aim low against anyone who skipped the vest.
  • Broke: standard, and aim at the pelvis. It is the same five shots whether they are wearing $400 or $2,000.
  • Sniping: flesh, always. A Mosin with flesh rounds one-shots a bare chest, and it one-shots the pelvis through every vest up to Level 4.

That last one deserves its own line. The Mosin Nagant costs $4,500 and with flesh rounds loaded it kills in one pelvis hit against Level 1, Level 2 and Level 3 armor. There is no counterplay to that except buying the $4,000 vest.

Run any of this yourself in the damage calculator. Set the armor, set the round, and it will show you every hit zone at once.

Questions people ask

What is the best ammo type in WARDOGS?

Armor piercing, if you only ever want to buy one. A Level 4 vest takes about a third of its damage where it takes two thirds of a standard round, so it never leaves you helpless. It costs about two and a half times what standard does.

Are hollow point rounds worth it in WARDOGS?

Against bare targets they are the best round in the game and it is not close. An AK74 kills a bare chest in two flesh rounds instead of four. Put a Level 1 vest in the way and the same shot needs thirteen, so they are a bet on the lobby.

Does armor piercing ammo do less damage to unarmored targets?

Yes, about twenty percent less. An AK74 firing standard needs four chest shots on a bare target and armor piercing needs five. You are paying that shot to keep your damage up once plates show up.

Where should you shoot someone wearing armor?

The pelvis, until they reach Level 4. Every vest below that covers the torso and stops there, so a pelvis hit takes full damage from whatever you loaded. Flesh rounds through the pelvis kill a Level 3 target in three with an AK74.
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